Dragon's Prophecy
In a scenic little port town, the MC meets two pirates who offer something of great value. Something that could show the future and answer a few questions, but it goes wrong
Most updated video edit:
4/13 Video last edited
Concept
Small and quiet little village on the outskirts of the boundaries of Trance. A world with magic. Magic that seems to be weakening. In the dead of the night, an exchange of information happens with one seeking answers to the realm's future.
Update 4/13
So made adjustments to shot 02, hopefully giving a little more context to the scene. Bird will caw twice while flying and instead of following the flight of the bird you see the MC acknowledge the bird and turn to look.
Did some Arnold render tests for the final images, got all character bump maps in there
Bird is mostly rigged and working on that. Will have rigs for other characters Tuesday
Update 4/08
Updated the timing of the animatic and the framing of the shots but still keeping a similar sequence for the shots. 
Notes for adjustments for the animatic
The pouch drop- need to add jewels and coins spilling out of the thing when it hits the ground
Need swords and noise indicators for when the bird caws twice to signal two bad guys around
Update 4/06 
Rigs are in progress, the textures on the characters need bump and a few reflectivity changes but the texture designs are finalized. Goal for this week to get the rigs connected and some blocking out and animating done by next Monday.
Sound design meeting on Monday 4/06 to go over the project specs

Update 3/30
Rough in-between edits of first two shots while waiting for character rigs and working on bird rig for class five. Will have more blocked out for class five and beginnings of animation started then. All textures finalized and finishing with assets and props
Update 3/25
Started to draft the first version of the Press Kit and worked on getting a schedule together for myself to stay on track this quarter. 
Update Spring Break
Worked on Starter scene and setting. Finalizing textures for setting and characters.
Modeled the crate, textured characters and bird, textured ground and going to finish up all final adjustments before starting shot by shot and breaking it down into parts and getting the new rough edit back in there and updated.
Bird wood texture
Update Class 20
Update 3/05
Update 03/03
Made adjustments to the color and lighting in Shot 01. Added in blocking for the vial 'breaking and "drop" and reworked the pacing and timing. Sped up parts. 
Had to remodel the first character over the weekend and restart the typology. Ran into an issue where his modeling wasn't symmetrical and it gave issues with the typology
Class 15
To Do List: Editing the lighting. Shot timing is about polished. Still adjusting the materials, characters and sound
Update 2/17
So, working on texture for characters and working on retypologizing still. Slow going with that but will have ready for class 15
Update 2/12
Update 2/03
Update 1/23
3 Main Characters of the animatic
Update 01/15
Update 01/12
Adjustments to the introduction, sound and music added in parts. Added in a new ending. Still making adjustments to the music for the fight scene. Stay tuned
Update 01/08
Didn't quite finish it but would like him to transform into a bird and fly away to tie in with the opening bird flying around- and or using magic of some sort and bird lands on him and they disappear using magic. Still roughing it out
Update 12/20
Update 11/23
Feedback and ideas to incorporate into the storyboards? Changes to the opening sequence so it ties in more with the bird the two pirates see it? Working on roughing it out. Storyboard drawing (below) provided by Chloe Light
Update 11/06
Update 11/04
Notes: Changing the ending so that you see the struggle of the living bad guy before he succumbs to his fatal injuries- laughing at the main character
Adding in something to the fight scene so the MC stumbles back on the magical rot/is pushed back onto it to drain his magic so that the bad guys can defeat him easily.
10/30

Update 10/28--- Disregard this version -wipe it from your mind,

Update 10/23
Update 10/21

Lighting First Pass rough idea 
Update 10/16
Brute Model
MIDTERM 10/09
Update 10/06
9/30 Update
9/22 Update

9/18 Update
9/16 Update
Character Info
9/11 Updates
Animatic Rough 9/09
Inspiration
Storyboards
Setting (Rough)
Characters and Designs
Senior Project Notes
June 3rd – German expressionism and urban fantasy – interaction on a bridge
Concept. Guy meets an informant on bridge for magic spell that will show him what he wants. Asks to see her future. Gets glimpses into the future. Informant is killed so he cannot share what he saw (maybe have him get dumped into the water before potion is used???)​​​​​​​
Hand out over the water turns so it is parallel to the ground and breaks the vial. The magic drips down and camera tracks as it falls into the water. Shows snippets of the future.
Main characters-
Bird creature- flying into the scene???? Could be a small dragon/ familiar ????
Robin/Azazael ( A) – demon guy who is receiving the information
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